# Sketch

Published January 1, 2026 · Updated August 10, 2026

Digital design toolkit for UI/UX

Category: Design & Creative · Paid · [Official website](https://sketch.com)

## Install with Homebrew

`brew install --cask sketch`

## Quick take

Sketch is an excellent design tool that lost the market war to Figma. It's still the best native Mac design application: fast, works offline, has a mature Symbols system, and provides free viewer access through Sketch Cloud. The plugin ecosystem extends it into any design workflow. The challenge is industry momentum , Figma is where most teams collaborate, most resources are published, and most jobs are listed. But for solo designers, small teams, and anyone who values Mac-native performance over browser-based collaboration, Sketch remains a strong, well-maintained choice. It's not going away , it's just no longer the default.

Best for: Solo Mac designers who prefer native app performance over browser tools, Design teams that don't need real-time multiplayer editing, Designers who work offline or in low-connectivity environments, Teams maintaining existing Sketch-based design systems

## What is Sketch?

Sketch is a vector design tool built exclusively for macOS. It's used by designers to create user interfaces, icons, illustrations, and prototypes. For over a decade, Sketch was the standard tool for UI/UX design , the app that replaced Photoshop for interface work and created the modern design workflow of symbols, shared styles, and developer handoff. In 2026, Sketch occupies an interesting position. Figma has taken over as the industry default for collaborative design, and Sketch knows it. But Sketch has responded by doubling down on what it does differently: native Mac performance, offline-first work, and a design workflow that doesn't require a browser. If you're a designer who works primarily on Mac, prefers a native app over a browser tab, and doesn't need real-time multiplayer collaboration for every project, Sketch is still a strong choice. The core of Sketch is Symbols , reusable design components with overrides. Create a Button symbol, and every instance throughout your design shares the same structure. Change the padding in the master symbol, and every button updates. Overrides let you change text, colors, and nested symbols per-instance without detaching from the master. This system predates Figma's components and influenced how the entire industry thinks about design systems. Sketch Cloud is the collaboration layer. Upload your designs, and teammates can view, inspect, comment, and download assets from a browser , no Sketch license required for viewing. Developers inspect spacing, colors, fonts, and export assets directly from Sketch Cloud. It's not real-time multiplayer editing like Figma, but it handles the review-and-handoff workflow well. Prototyping is built in. Link artboards together with click, hover, and scroll interactions to create interactive prototypes. Preview them in the Sketch mobile app on your phone. The prototyping is basic compared to dedicated tools like Framer or ProtoPie, but it covers the common cases: clickthrough flows for user testing and stakeholder demos. The plugin ecosystem is extensive. Plugins add functionality Sketch doesn't include natively: content generation (filling designs with real data), accessibility checking, animation, code export, and integration with development tools. The plugin architecture is open and well-documented. Pricing: Standard plan is $12/editor/month (annual billing) or $14/month (monthly). A Mac-only license is $120 per seat with one year of updates. Viewers access Sketch Cloud for free. The honest take: Sketch lost the industry war to Figma. Most design teams have migrated. But Sketch is still an excellent design tool , arguably better than Figma for individual designers who value native performance, offline work, and the Mac-specific experience. If you're a solo designer or work on a small team that doesn't need Figma's real-time collaboration, Sketch is worth considering.

## Features

- **Symbols and Overrides.** Symbols are reusable components that keep your design consistent. Create a button as a Symbol, place 50 instances across your design, and change the master to update them all. Overrides let you customize each instance: change the button text, icon, or color without detaching from the master. Nested Symbols let you build complex components , a card symbol that contains a button symbol, an image symbol, and a text style. This system is the foundation of design systems in Sketch and works without any cloud dependency.
- **Sketch Cloud and Developer Handoff.** Upload designs to Sketch Cloud, and anyone with the link can view them in a browser. Developers inspect designs: click any element to see its dimensions, spacing, colors, fonts, and export options. Export assets at 1x, 2x, and 3x directly from the browser. Add comments and annotations for feedback. Designers upload, developers inspect, stakeholders comment , all without installing Sketch. It's not real-time co-editing, but it covers the handoff and review workflow.
- **Prototyping.** Link artboards with hotspots to create clickable prototypes. Specify transitions (push, slide, fade), scrolling behavior, and fixed elements (sticky headers, tab bars). Preview prototypes in the Sketch mobile app on iOS. The prototyping is functional for user testing and stakeholder demos: 'click this button to go to this screen.' It doesn't handle complex interactions (conditional logic, animations, data-driven states) , use Framer or ProtoPie for those.
- **Selection Colors and Independent Borders.** The Dublin 2026 update introduces selection colors , quickly adjust colors wherever they appear in your selection from a new Inspector section. Hover to highlight layers using that color, click to narrow selection. Independent borders let you control each border side separately with different colors, thickness, and dash patterns. Corner smoothing controls give you precise radius adjustments for refined designs.
- **Stacks and Layout.** Stacks provide auto-layout functionality for responsive designs. Create horizontal or vertical stacks that automatically arrange child layers with consistent spacing. Stacks now support wrapping , when contents exceed fixed dimensions, they flow to new rows or columns. Smart distribute evenly spaces layers, while Pin constraints maintain positioning when resizing parent containers.
- **Color Variables and Shared Styles.** Color Variables define your palette centrally. Change a color variable, and every element using it updates. Shared Styles apply to text and layers , define a 'Body Text' style (font, size, line height, color) and apply it across your design. Update the style, and all instances update. This is how design systems work in Sketch: variables for colors, styles for text and shapes, symbols for components.
- **Native macOS Performance.** Sketch is a native macOS app built with Cocoa. It's fast: large files with hundreds of artboards open and scroll without lag. It uses macOS-native text rendering, color management, and GPU acceleration. It works offline , you don't need an internet connection to design. Save files locally as .sketch files. This native performance and offline capability is what keeps some designers on Sketch even after Figma became the industry standard.

## How to Install Sketch on Mac

Sketch installs via Homebrew or direct download from sketch.com.

1. **Install via Homebrew.** Run: brew install --cask sketch. Alternatively, download from sketch.com.
2. **Sign In or Start a Trial.** Open Sketch and sign in with your Sketch account, or start a free 30-day trial. The trial includes all features.
3. **Set Up Your Workspace.** Create a new document, set up your artboard sizes (iPhone, iPad, web), and start designing. Import a design system Library if your team has one.

## Pros

- Native macOS performance — fast, smooth, and responsive with large files
- Works offline — no internet dependency for designing
- Symbols and overrides system is mature and powerful for design systems
- Sketch Cloud provides free viewer access for developers and stakeholders
- Strong plugin ecosystem for extending functionality
- Color Variables and Shared Styles keep designs consistent
- Local .sketch files — you own your data, no cloud lock-in
- Prototyping covers common clickthrough flows

## Cons

- macOS only — can't be used by Windows or Linux team members
- No real-time multiplayer editing (Figma's main advantage)
- Industry has largely migrated to Figma — fewer job listings require Sketch
- Prototyping is basic compared to Framer or ProtoPie
- Sketch Cloud is view-only — no browser-based editing
- Plugin quality varies — some are unmaintained
- Adobe XD and Figma imports can lose fidelity

## Analysis: Sketch's Legacy and Position in 2026

How Sketch created the modern design tool category and where it stands after Figma's takeover.

## FAQ

### Should I use Sketch or Figma in 2026?

If your team needs real-time multiplayer editing and cross-platform access, Figma is the better choice and the industry standard. If you're a solo designer on Mac, work offline frequently, or prefer native app performance over browser-based tools, Sketch remains excellent. For job market purposes, Figma skills are more in-demand, but Sketch continues to innovate with regular major updates like Dublin (2026) and Copenhagen (2025).

### Can my developers use Sketch Cloud without a license?

Yes. Sketch Cloud viewers are free. Developers open the shared link in any browser, inspect element dimensions, spacing, colors, and fonts, and export assets at any scale. No Sketch license or Mac required.

### Does Sketch work offline?

Yes. Sketch is a native Mac app that works entirely offline. Design, prototype, and iterate without an internet connection. Upload to Sketch Cloud when you have connectivity. This is a meaningful advantage over Figma, which requires an internet connection for most operations.

### Can I import Figma files into Sketch?

Sketch supports importing .fig files, but the conversion isn't perfect. Complex components, auto-layout, and some text properties may need manual adjustment. For migration projects, expect to spend time fixing imported designs.

### Is the Sketch plugin ecosystem still active?

Yes, though it's smaller than it was at Sketch's peak. Popular plugins like Stark, Content Generator, and Anima are actively maintained. New plugins still appear, but the pace has slowed as the developer community has partially shifted to Figma plugins. For core design workflow needs, plugins exist and work well.

### How does Sketch handle design systems?

Through Libraries, Symbols, Color Variables, and Shared Styles. A Library file contains your design system components. Other designers link to it and receive updates when the Library changes. Symbols with overrides handle component variants. Color Variables handle palette changes. This system is mature and well-tested in production design workflows.

### What file format does Sketch use?

The .sketch format is a zip archive containing JSON metadata and image assets. It's open-documented, which means other tools can read and write .sketch files. This openness is why many design tools support .sketch import. You can also unzip a .sketch file and inspect the JSON structure directly.

## Sources

- [Sketch](https://www.sketch.com/)
- [Sketch Pricing](https://www.sketch.com/pricing/)
- [Sketch Mac App Store](https://apps.apple.com/us/app/sketch/id1667260533)
- [Figma](https://www.figma.com/)
- [Adobe XD discontinued](https://www.adobe.com/products/xd.html)
- [Sketch updates](https://www.sketch.com/updates/)

## Related

- [Figma](https://bundl.run/apps/figma)
- [Canva](https://bundl.run/apps/canva)
- [Adobe Creative Cloud](https://bundl.run/apps/adobe-creative-cloud)
- [Affinity Designer 2](https://bundl.run/apps/affinity-designer-2)
- [Blender](https://bundl.run/apps/blender)
- [GIMP](https://bundl.run/apps/gimp)
- [Sketch vs Figma](https://bundl.run/compare/figma-vs-sketch)
- [Sketch vs Adobe XD](https://bundl.run/compare/sketch-vs-adobe-xd)

```json
{
  "@context": "https://schema.org",
  "@graph": [
    {
      "@type": "Organization",
      "@id": "https://bundl.run/#organization",
      "name": "Bundl.run",
      "url": "https://bundl.run",
      "logo": {
        "@type": "ImageObject",
        "url": "https://bundl.run/og-image.png",
        "width": 1200,
        "height": 630
      },
      "description": "The Ninite for Mac. Install all your essential Mac apps with one terminal command.",
      "sameAs": [
        "https://github.com/abhiofficial/bundl-mac-setup",
        "https://x.com/bundlrun",
        "https://www.producthunt.com/products/bundl-run"
      ],
      "foundingDate": "2024",
      "contactPoint": {
        "@type": "ContactPoint",
        "contactType": "customer support",
        "url": "https://bundl.run/faq"
      }
    },
    {
      "@type": "WebSite",
      "@id": "https://bundl.run/#website",
      "name": "Bundl.run",
      "url": "https://bundl.run",
      "description": "The Ninite for Mac. Install all your essential Mac apps with one terminal command.",
      "publisher": {
        "@id": "https://bundl.run/#organization"
      },
      "inLanguage": "en-US"
    },
    {
      "@type": "Person",
      "@id": "https://bundl.run/authors/maya-rodriguez#person",
      "name": "Maya Rodriguez",
      "jobTitle": "Creative Software Expert",
      "url": "https://bundl.run/authors/maya-rodriguez",
      "worksFor": {
        "@id": "https://bundl.run/#organization"
      },
      "description": "Maya Rodriguez specializes in design and creative software, bringing 10 years of experience as a professional graphic designer and UI/UX specialist. Maya evaluates design tools, media applications, and creative workflows with an eye toward both artistic capability and technical performance. Having worked at design agencies and as a freelance creative director, Maya understands the demanding requirements of professional creative work. Each review includes assessment of color accuracy, export quality, collaboration features, and integration with broader creative ecosystems.",
      "knowsAbout": [
        "Design & Graphics Software",
        "Photo & Video Editing",
        "UI/UX Design Tools",
        "Creative Workflows",
        "Media Production",
        "Design Systems & Tokens"
      ],
      "image": "https://bundl.run/authors/maya-rodriguez.svg"
    },
    {
      "@type": "BreadcrumbList",
      "@id": "https://bundl.run/apps/sketch#breadcrumb",
      "itemListElement": [
        {
          "@type": "ListItem",
          "position": 1,
          "name": "Home",
          "item": "https://bundl.run"
        },
        {
          "@type": "ListItem",
          "position": 2,
          "name": "Apps",
          "item": "https://bundl.run/apps"
        },
        {
          "@type": "ListItem",
          "position": 3,
          "name": "Sketch",
          "item": "https://bundl.run/apps/sketch"
        }
      ]
    },
    {
      "@type": "WebPage",
      "@id": "https://bundl.run/apps/sketch",
      "url": "https://bundl.run/apps/sketch",
      "name": "Sketch for Mac",
      "description": "Digital design toolkit for UI/UX",
      "isPartOf": {
        "@id": "https://bundl.run/#website"
      },
      "publisher": {
        "@id": "https://bundl.run/#organization"
      },
      "inLanguage": "en-US",
      "datePublished": "2026-01-01T00:00:00Z",
      "dateModified": "2026-08-10T13:34:04.000Z",
      "author": {
        "@id": "https://bundl.run/authors/maya-rodriguez#person"
      },
      "mainEntity": {
        "@id": "https://bundl.run/apps/sketch#software"
      },
      "breadcrumb": {
        "@id": "https://bundl.run/apps/sketch#breadcrumb"
      }
    },
    {
      "@type": "SoftwareApplication",
      "@id": "https://bundl.run/apps/sketch#software",
      "name": "Sketch",
      "description": "Digital design toolkit for UI/UX",
      "applicationCategory": "MultimediaApplication",
      "operatingSystem": "macOS",
      "url": "https://bundl.run/apps/sketch",
      "image": {
        "@type": "ImageObject",
        "url": "https://img.logo.dev/sketch.com",
        "caption": "Sketch app icon for Mac"
      },
      "sameAs": [
        "https://sketch.com/",
        "https://formulae.brew.sh/cask/sketch"
      ],
      "offers": {
        "@type": "Offer",
        "price": "12",
        "priceCurrency": "USD",
        "availability": "https://schema.org/InStock"
      },
      "review": {
        "@type": "Review",
        "author": {
          "@id": "https://bundl.run/authors/maya-rodriguez#person"
        },
        "reviewBody": "Sketch is an excellent design tool that lost the market war to Figma. It's still the best native Mac design application: fast, works offline, has a mature Symbols system, and provides free viewer access through Sketch Cloud. The plugin ecosystem extends it into any design workflow. The challenge is industry momentum , Figma is where most teams collaborate, most resources are published, and most jobs are listed. But for solo designers, small teams, and anyone who values Mac-native performance over browser-based collaboration, Sketch remains a strong, well-maintained choice. It's not going away , it's just no longer the default."
      },
      "about": {
        "@type": "Thing",
        "name": "Sketch",
        "description": "Digital design toolkit for UI/UX"
      },
      "isPartOf": {
        "@id": "https://bundl.run/#website"
      }
    },
    {
      "@type": "Article",
      "@id": "https://bundl.run/apps/sketch#article",
      "headline": "Sketch for Mac — Full Review & Installation Guide 2026",
      "description": "Sketch is an excellent design tool that lost the market war to Figma. It's still the best native Mac design application: fast, works offline, has a mature Symbols system, and provides free viewer access through Sketch Cloud. The plugin ecosystem extends it into any design workflow. The challenge is industry momentum , Figma is where most teams collaborate, most resources are published, and most jobs are listed. But for solo designers, small teams, and anyone who values Mac-native performance over browser-based collaboration, Sketch remains a strong, well-maintained choice. It's not going away , it's just no longer the default.",
      "image": "https://img.logo.dev/sketch.com",
      "author": {
        "@id": "https://bundl.run/authors/maya-rodriguez#person"
      },
      "publisher": {
        "@id": "https://bundl.run/#organization"
      },
      "datePublished": "2026-01-01T00:00:00Z",
      "dateModified": "2026-08-10T13:34:04.000Z",
      "mainEntityOfPage": {
        "@type": "WebPage",
        "@id": "https://bundl.run/apps/sketch"
      },
      "articleSection": "MultimediaApplication",
      "speakable": {
        "@type": "SpeakableSpecification",
        "cssSelector": [
          "h1",
          ".key-facts"
        ]
      },
      "about": {
        "@type": "SoftwareApplication",
        "name": "Sketch",
        "url": "https://bundl.run/apps/sketch"
      }
    },
    {
      "@type": "FAQPage",
      "@id": "https://bundl.run/apps/sketch#faq",
      "mainEntity": [
        {
          "@type": "Question",
          "name": "Should I use Sketch or Figma in 2026?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "If your team needs real-time multiplayer editing and cross-platform access, Figma is the better choice and the industry standard. If you're a solo designer on Mac, work offline frequently, or prefer native app performance over browser-based tools, Sketch remains excellent. For job market purposes, Figma skills are more in-demand, but Sketch continues to innovate with regular major updates like Dublin (2026) and Copenhagen (2025)."
          }
        },
        {
          "@type": "Question",
          "name": "Can my developers use Sketch Cloud without a license?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Yes. Sketch Cloud viewers are free. Developers open the shared link in any browser, inspect element dimensions, spacing, colors, and fonts, and export assets at any scale. No Sketch license or Mac required."
          }
        },
        {
          "@type": "Question",
          "name": "Does Sketch work offline?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Yes. Sketch is a native Mac app that works entirely offline. Design, prototype, and iterate without an internet connection. Upload to Sketch Cloud when you have connectivity. This is a meaningful advantage over Figma, which requires an internet connection for most operations."
          }
        },
        {
          "@type": "Question",
          "name": "Can I import Figma files into Sketch?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Sketch supports importing .fig files, but the conversion isn't perfect. Complex components, auto-layout, and some text properties may need manual adjustment. For migration projects, expect to spend time fixing imported designs."
          }
        },
        {
          "@type": "Question",
          "name": "Is the Sketch plugin ecosystem still active?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Yes, though it's smaller than it was at Sketch's peak. Popular plugins like Stark, Content Generator, and Anima are actively maintained. New plugins still appear, but the pace has slowed as the developer community has partially shifted to Figma plugins. For core design workflow needs, plugins exist and work well."
          }
        },
        {
          "@type": "Question",
          "name": "How does Sketch handle design systems?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "Through Libraries, Symbols, Color Variables, and Shared Styles. A Library file contains your design system components. Other designers link to it and receive updates when the Library changes. Symbols with overrides handle component variants. Color Variables handle palette changes. This system is mature and well-tested in production design workflows."
          }
        },
        {
          "@type": "Question",
          "name": "What file format does Sketch use?",
          "acceptedAnswer": {
            "@type": "Answer",
            "text": "The .sketch format is a zip archive containing JSON metadata and image assets. It's open-documented, which means other tools can read and write .sketch files. This openness is why many design tools support .sketch import. You can also unzip a .sketch file and inspect the JSON structure directly."
          }
        }
      ],
      "isPartOf": {
        "@id": "https://bundl.run/apps/sketch"
      }
    },
    {
      "@type": "ItemList",
      "name": "Sketch Video Tutorials",
      "description": "Tutorial videos for learning Sketch on Mac",
      "itemListElement": [
        {
          "@type": "ListItem",
          "position": 1,
          "item": {
            "@type": "VideoObject",
            "name": "Everything you need to know about the Sketch Mac app in 2022",
            "description": "Does Sketch have real-time collaboration? Yes! Here's Joseph Todaro to tell you everything you need to know about our Mac app. The design landscape has changed, but our purpose remains the same: to gi",
            "thumbnailUrl": "https://i.ytimg.com/vi/qZwP2xrtVMU/mqdefault.jpg",
            "uploadDate": "2022-09-23T10:26:39Z",
            "duration": "PT2M50S",
            "embedUrl": "https://www.youtube.com/embed/qZwP2xrtVMU",
            "interactionStatistic": {
              "@type": "InteractionCounter",
              "interactionType": "https://schema.org/WatchAction",
              "userInteractionCount": 23108
            }
          }
        },
        {
          "@type": "ListItem",
          "position": 2,
          "item": {
            "@type": "VideoObject",
            "name": "Sketch Masterclass: Introduction to the Interface",
            "description": "Ready to start creating in Sketch? Watch as our Design Advocate, Joseph outlines the basics of getting comfortable with the interface in the first part of our new series, Sketch Masterclass. 0:00 Intr",
            "thumbnailUrl": "https://i.ytimg.com/vi/R4VBQDv7ISg/mqdefault.jpg",
            "uploadDate": "2022-01-11T16:51:46Z",
            "duration": "PT8M49S",
            "embedUrl": "https://www.youtube.com/embed/R4VBQDv7ISg",
            "interactionStatistic": {
              "@type": "InteractionCounter",
              "interactionType": "https://schema.org/WatchAction",
              "userInteractionCount": 12159
            }
          }
        },
        {
          "@type": "ListItem",
          "position": 3,
          "item": {
            "@type": "VideoObject",
            "name": "Sketching in Procreate ✏️ How to draw an Apple 🍎 #procreate #drawing #sketching #digitalart #sketch",
            "description": "Sketching tutorial How to Draw",
            "thumbnailUrl": "https://i.ytimg.com/vi/m7hbeO1lb2g/mqdefault.jpg",
            "uploadDate": "2025-05-02T19:51:29Z",
            "duration": "PT46S",
            "embedUrl": "https://www.youtube.com/embed/m7hbeO1lb2g",
            "interactionStatistic": {
              "@type": "InteractionCounter",
              "interactionType": "https://schema.org/WatchAction",
              "userInteractionCount": 315803
            }
          }
        },
        {
          "@type": "ListItem",
          "position": 4,
          "item": {
            "@type": "VideoObject",
            "name": "Intro to Sketch - Beginners guide to Sketch Basics |",
            "description": "Sketch for Mac one of my favorite digital design software of all time. If you're just starting out with Sketch or debating on whether you should make the switch this tutorial is for you. LIKE FREE STU",
            "thumbnailUrl": "https://i.ytimg.com/vi/qywB0JHQeC4/mqdefault.jpg",
            "uploadDate": "2018-01-24T17:39:58Z",
            "duration": "PT15M32S",
            "embedUrl": "https://www.youtube.com/embed/qywB0JHQeC4",
            "interactionStatistic": {
              "@type": "InteractionCounter",
              "interactionType": "https://schema.org/WatchAction",
              "userInteractionCount": 483230
            }
          }
        },
        {
          "@type": "ListItem",
          "position": 5,
          "item": {
            "@type": "VideoObject",
            "name": "New in Sketch (2025): Frames and Graphics — walkthrough guide",
            "description": "In our Athens update, we’ve added two new container types to Sketch — Frames and Graphics. Take a quick walk through how they work with Rafa. Grab the update at skt.ch/download Frames are a replacemen",
            "thumbnailUrl": "https://i.ytimg.com/vi/_nBw61Ha9qI/mqdefault.jpg",
            "uploadDate": "2025-05-27T13:36:38Z",
            "duration": "PT2M33S",
            "embedUrl": "https://www.youtube.com/embed/_nBw61Ha9qI",
            "interactionStatistic": {
              "@type": "InteractionCounter",
              "interactionType": "https://schema.org/WatchAction",
              "userInteractionCount": 3693
            }
          }
        }
      ],
      "numberOfItems": 5
    }
  ]
}
```