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TL;DR

Looking for free alternatives to Xojo? Here are the best open source and free options for Mac.

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What is the best free alternative to Xojo?

The best free alternative to Xojo ($499/year) is Flutter. Install Flutter with Homebrew: brew install --cask flutter.

Free Alternative to Xojo

Save $499/year with these 1 free alternatives that work great on macOS.

Xojo ($499/year)
FREE alternatives below

Our Top Pick

Flutter icon

Flutter

FREE

UI toolkit for building cross-platform apps from a single codebase

brew install --cask flutter

Why we recommend it:

  • Completely free to use
  • Easy one-command installation

Quick Comparison

Comparison of Xojo and free alternatives
AppPriceOpen SourceCategory
Xojo$499/yearNo—
FlutterFreeNoDeveloper Tools

Best Free Alternatives to Xojo for Mac

Xojo still pitches one codebase for desktop, web and mobile. The price reset from July 2025 is still the price in August 2026. A new Desktop, Web or Mobile license is $499 per year, Pro is $999 per year and Pro Plus is $1999 per year, all listed on store.xojo.com. The Lite tier is gone. You can still learn for free and you can still build for Linux and Raspberry Pi without paying. Shipping a macOS or Windows binary needs a paid license while that license is current.

Free alternatives cover more ground than they did a year ago. Flutter 3.44.x installs with `brew install --cask flutter` and is the closest cross platform counterpart. You write Dart, get hot reload, and compile to desktop plus mobile plus web with no activation server and no yearly platform fee. Godot 4.7.1 installs with `brew install --cask godot` and costs nothing if your apps are games or interactive tools. For Mac only work, Xcode and SwiftUI install free with any Apple ID. You only pay the Apple Developer Program when you want App Store distribution. None of these is a one to one swap. Flutter is Dart and widgets, not Xojo BASIC. Godot is a game engine, not a forms designer for business tools. If the reason you chose Xojo is drag and drop RAD with a BASIC style language, there is no free identical tool. You either budget $499 for the Desktop license or you plan to learn a new language.

Detailed Alternative Reviews

Flutter icon

Flutter

Google's UI toolkit for building natively compiled apps

brew install --cask flutter

Flutter is the most direct free replacement if you need to ship everywhere from one codebase in 2026. Homebrew lists Flutter SDK 3.44.9. You write Dart once and compile to macOS, Windows, Linux, iOS, Android and web with no activation servers and no yearly platform fee. Hot reload, Cupertino and Material widgets, and the 30,000 plus packages on pub.dev cover much of what people once solved with Xojo plugins. The trade off is clear. Dart is not Xojo BASIC, and your editor is VS Code or Android Studio rather than Xojo's integrated RAD designer. Teams that picked Xojo because it felt approachable for people who are not full time programmers will find the learning curve steeper.

Key Features:

  • One codebase compiles to native ARM64 and x86_64 on all major platforms
  • Hot reload shows code changes instantly while keeping application state
  • Native performance with 60fps animations and platform specific UI rendering
  • Widget library with Material Design and Cupertino components for iOS style interfaces
  • Large ecosystem with 30,000 plus packages on pub.dev for most features you need
  • Full macOS desktop support with menu bars, window management and native dialogs
  • Works in VS Code, Android Studio and IntelliJ IDEA
  • Documentation with examples and a large active community that answers questions

Limitations:

  • • You need to learn Dart, which takes time if you come from Xojo BASIC
  • • App bundles are larger than fully native apps because they include the Flutter engine
  • • Less convenient when an app needs a lot of platform specific native code
  • • Web support works but is not as mature as desktop and mobile

Best for: Developers who want a free replacement for Xojo that compiles to desktop and mobile from one codebase without yearly licenses

Godot icon

Godot

Free engine for games and interactive tools

brew install --cask godot

Godot 4.7.1, the July 2026 stable, is MIT licensed and free through `brew install --cask godot`. It is not a general replacement for Xojo as a business app RAD. If your Xojo project is a game, a simulation or an interactive kiosk, Godot exports to macOS, Windows and Linux with no royalties. GDScript is easy to pick up and C# is optional. Where it does not fit is forms heavy CRUD, database driven business tools and anything that relied on Xojo Web. For those, Flutter or native SwiftUI is a better choice.

Key Features:

  • MIT licensed with no royalties
  • macOS export without paid engine seats
  • GDScript plus optional C#
  • 2D and 3D rendering with input handling
  • Active 4.x release train through 2026
  • Homebrew cask godot 4.7.1
  • Cross platform editor on Apple Silicon
  • Large asset and community ecosystem

Limitations:

  • • Built for games and interactive work, not business forms
  • • No Xojo like desktop database RAD templates
  • • Different approach from Xojo BASIC, so you relearn how you structure an app

Best for: Developers whose Xojo work is games or interactive apps and who want no engine licensing cost

SwiftUI / Xcode icon

SwiftUI / Xcode

Free Mac-native stack from Apple

brew install --cask xcode

If your real target is the Mac, with iPhone as an optional extra, Xcode and SwiftUI cost nothing to download and build with a free Apple ID. You get Apple built AppKit and SwiftUI controls, Instruments and notarization tooling without paying the $499 Xojo Desktop seat. The limit is platform reach. This is not write once for Windows, Linux and Android. If you need that reach you pick Flutter or you accept separate codebases. App Store distribution still needs the paid Apple Developer Program, but running Mac apps locally or distributing them directly does not need Xojo.

Key Features:

  • Free Xcode toolchain on Mac
  • Native SwiftUI and AppKit performance
  • First party debugging and Instruments
  • No third party yearly IDE license for Mac builds
  • Good Apple Silicon support with native ARM64 builds
  • Interface Builder and SwiftUI previews
  • Direct path to Mac App Store when needed
  • Solid documentation and sample code from Apple

Limitations:

  • • Not a single codebase for Windows, Linux and Android
  • • Steeper if you want BASIC like RAD with drag and drop forms
  • • App Store release needs the paid Developer Program

Best for: Mac first developers who want to avoid the Xojo Desktop fee and can live without Windows and Linux builds from one project

Which Alternative is Right for You?

Building Cross-Platform Desktop Apps for macOS, Windows, and Linux

Pick Flutter if you need desktop apps on macOS, Windows and Linux from one project. It compiles to native binaries, handles menu bars and window management, and costs nothing in licenses. Xojo does the same job but you pay $499 per year for that platform coverage.

Rapid Prototyping and Iterative Development

Flutter helps most when you iterate on UI. Hot reload updates the running app in place and keeps state, so you see layout and logic changes without restarting. Xojo requires a full rebuild for most changes, so the feedback loop is slower.

Educational or Budget-Constrained Projects

Flutter is free for everyone with no seat limits, while Xojo asks $499 per year even for a solo Desktop license. For students, indie developers and small teams that cannot justify that fee, Flutter removes the paywall and leaves more budget for other tools.

Mobile-First Cross-Platform Development

If mobile is the primary target and desktop is secondary, Flutter lines up well. It started as a mobile toolkit, runs at 60fps on iOS and Android, and its widgets feel at home on phones. Xojo can ship mobile too, but it needs the separate Mobile license and more platform work.

Linux and Raspberry Pi Development

Xojo is still free for Linux and Raspberry Pi builds, which is its one free shipping path. Flutter also supports Linux including Raspberry Pi at no cost, so if you already know Xojo and only target those boards you can stay, but you are not locked in to save money.

Migration Tips

Learning Dart from Xojo BASIC

Dart will look partly familiar if you know Xojo. Both use braces, objects and garbage collection. Dart uses var or explicit types, functions are values you can pass around, and async and await are built in. Work through the official Dart language tour for a weekend before you open Flutter. The bigger shift is UI thinking, from Xojo events on forms to Flutter's reactive widget tree.

Recreating Native UI with Flutter Widgets

Xojo maps controls to the OS widgets. Flutter draws its own UI with Skia and Impeller, so controls look native because Flutter paints them that way. For macOS, use the Cupertino library when you want iOS style, or Material 3 for a consistent cross platform look. The flutter_platform_widgets package picks the right style per platform for you.

Handling Database Access and Backend

Xojo gives you database classes in the box. In Flutter you add packages from pub.dev. For local SQLite use sqflite. For Postgres, MySQL or other servers, build a REST API and call it from the app rather than opening direct database connections. The drift package gives you type safe SQLite with a DAO pattern that feels similar to Xojo database classes.

Platform-Specific Code Integration

Xojo hides many platform differences. Flutter uses platform channels when you need native code. Most UI work stays in Dart. When you must call a macOS only API, expose it through a method channel and write the Swift or Objective C side. The flutter_rust_bridge package is another option if you want fast native code in Rust.

App Distribution and Notarization

Xojo builds and signs in one place. With Flutter you run flutter build macos --release to get the app bundle, then notarize with xcrun notarytool as you would for any Mac app. The flutter_distributor package can automate signing and packaging. For the Mac App Store, turn on the sandbox entitlement in Xcode.

Quick comparison

FeatureXojoFlutterGodotSwiftUI/Xcode
Price to ship macOS app$499/yr Desktop licenseFreeFreeFree (Dev Program for App Store)
LanguageXojo (BASIC-like)DartGDScript/C#Swift
Desktop targetsMac/Win/LinuxMac/Win/LinuxMac/Win/LinuxMac (primary)
MobileiOS/Android (Mobile license)iOS/AndroidLimited/export dependentiOS
WebYes (Web license)YesHTML5 exportNo
Best fitRAD BASIC-like multiplatformGeneral cross-platform appsGames/interactiveMac-native apps
Open sourceNoYesYes (MIT)Toolchain proprietary; language open
Homebrew (Aug 2026)N/A (vendor download)flutter 3.44.9godot 4.7.1Xcode App Store

The verdict

Top pick

Flutter

It covers Xojo's promise of one codebase compiled to native apps on every major platform, with hot reload and a deep package catalog, and it costs nothing to ship. For teams trying to leave the $499 yearly licenses, it is the most practical trade, the main cost being Dart instead of BASIC.

Full review
Runner-up

SwiftUI / Xcode

Pick SwiftUI when the Mac is the only platform that matters and you want Apple native controls without a third party IDE fee. Pick Godot when the project is a game or interactive tool.

Bottom line

In August 2026 Xojo asks $499 per year for each of Desktop, Web and Mobile, with no Lite tier. Flutter is the no cost default for true cross platform work. SwiftUI is the no cost pick for Mac only. Godot fits games. None repeats Xojo's BASIC drag and drop RAD exactly, so expect a language change unless you keep paying.

Frequently Asked Questions

is there a free version of xojo for mac
Xojo is free to learn with and free to build for Linux and Raspberry Pi. To build for macOS, Windows, iOS or Android you need a paid license. In August 2026 that is $499 per year for Desktop, Web or Mobile, with Pro at $999 and Pro Plus at $1999. The cheaper Lite license was retired in August 2025. Teachers and students can still apply for a free educational license with valid credentials.
can flutter really replace xojo for cross-platform development
Yes for most teams, with a language change. Both let you keep one codebase for desktop, mobile and web. Flutter compiles to native binaries, has a larger package ecosystem, includes hot reload, and has no license fee. You trade Xojo BASIC for Dart, which is a one time cost that also applies to other jobs outside Xojo.
how does flutter's performance compare to xojo
In UI heavy apps Flutter usually feels faster. Both compile to native ARM64 and x86_64 code, but Flutter draws through Impeller and keeps animations at 60fps with low jank. Xojo apps are native too, yet the framework layer can add overhead that varies by control and workload. For most typical apps the two are close, with Flutter more consistent on animated interfaces.
is flutter difficult to learn for a xojo developer
Moderate. Dart syntax maps reasonably well to Xojo for anyone comfortable with objects and garbage collection. The harder part is the UI model. You move from Xojo forms and events to Flutter's declarative widget tree. Many Xojo developers report being useful in Flutter after two to four weeks of focused work, helped by extensive docs and a larger community to ask.
what is the best free alternative to xojo in 2026
Flutter is the default free pick in 2026. It matches Xojo's core idea of one codebase with native compilation for all platforms, but without a yearly fee. Google maintains it, the package catalog is far larger than Xojo's, and the tooling is actively developed. React Native, .NET MAUI and Electron are options, but Flutter is the closest to Xojo's native everywhere approach.
can i migrate my existing xojo project to flutter
There is no automatic converter, so you rewrite. The UI concepts translate, buttons, lists, windows and database calls have equivalents, but you reimplement them as widgets and Dart code. Budget two to three times the original build time for a full rewrite, though hot reload makes rebuilding screens quicker. You can reuse your database schema and keep any Xojo built REST APIs running for the new Flutter client while you migrate in stages.
does flutter support macos desktop apps natively
Yes. macOS has been a stable Flutter target since version 2.10. Apps compile to native ARM64 for Apple Silicon and x86_64 for Intel, use Cocoa embedding, and support menu bars, keyboard shortcuts, window management, file drag and drop and platform dialogs. Google maintains the macOS embedding and ships improvements regularly.
what happened to xojo lite license
Xojo retired Lite in July 2025. Holders could renew until 4 August 2025, after that no new Lite licenses were sold. Lite was $99 per year, so its removal raised the cheapest paid entry to $499 per year for Desktop, Web or Mobile. That change pushed many hobbyists and small teams toward free options such as Flutter.

Related Technologies & Concepts

XojoFlutterGoogleCross-Platform DevelopmentDartDesktop ApplicationMobile DevelopmentSingle CodebaseNative CompilationHot ReloadGodotSwiftUI
Xojo (Paid application being replaced), Flutter (Primary free alternative), Google (Creator and maintainer of Flutter), Cross-Platform Development (Task category), Dart (Programming language used by Flutter), Desktop Application (Primary use case), Mobile Development (Secondary use case), Single Codebase (Core value proposition), Native Compilation (Technical capability), Hot Reload (Development productivity feature), Godot (Free game-engine alternative for interactive Xojo use cases), SwiftUI (Free Mac-native UI framework via Xcode)

Sources & References

  1. 1
    store.xojo.comXojo store pricing

    Accessed Aug 9, 2026

    Source excerpt
    Desktop/Mobile/Web $499; Pro $999; Pro Plus $1999
  2. 2
    store.xojo.comXojo licenses

    Accessed Aug 9, 2026

    Source excerpt
    Single-developer licenses with 12 months of releases
  3. 3
    blog.xojo.comXojo pricing changes (July 2025)

    Accessed Aug 9, 2026

    Source excerpt
    Lite retired; new $499 entry pricing
  4. 4
    flutter.devFlutter

    Accessed Aug 9, 2026

    Source excerpt
    Open-source multiplatform UI toolkit
  5. 5
    formulae.brew.shHomebrew Flutter

    Accessed Aug 9, 2026

    Source excerpt
    flutter 3.44.9
  6. 6
    godotengine.orgGodot Engine

    Accessed Aug 9, 2026

    Source excerpt
    Free MIT game engine
  7. 7
    formulae.brew.shHomebrew Godot

    Accessed Aug 9, 2026

    Source excerpt
    godot 4.7.1
  8. 8
    apps.apple.comXcode on the Mac App Store

    Accessed Aug 9, 2026

    Source excerpt
    Free Apple IDE for Mac and iOS development

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About the Author

Alex Chen

Senior Developer Tools Specialist

Code Editors & IDEsTerminal EmulatorsVersion Control Tools

Alex Chen has been evaluating developer tools and productivity software for over 12 years, with deep expertise in code editors, terminal emulators, and development environments. As a former software engineer at several Bay Area startups, Alex brings hands-on experience with the real-world workflows these tools are meant to enhance.

12+ years in software development · Former senior engineer at tech startups